Using Virtual Online Worlds to Research Epidemics
This is a fascinating idea that was sent to me by Cat Laine over at AIDG. I know I am always raving about their blog, but really if you haven’t managed to check it out - go over there right now. Onto the story which may or may not have benefits for modeling real world epidemics: “A fantasy plague that accidentally ran amok in the Internet’s most popular game world, populated by nine million flesh-and-blood players, may help scientists predict the impact of genuine epidemics…”
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Tags: Using, Virtual, Online, Worlds, Research, Epidemics